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Prof. Dr. Helmut Voullieme
Ostfalia University of Applied Sciences
Transmedia-Storytelling opens many new possibilities for designing content. After the completion of the workshop, the participants will be able to understand the possibilities of multi-/cross-media communication and the related transmedia presentation forms.
The development of a transmedia project is complex and can not be developed without a creative, narrative, psychological and technical understanding. Working on a transmedia project is a big challenge. The approach therefore requires great demands on the developers in the conception and production of the narrative structures.
The workshop starts with an introduction to the most important elements of transmedia storytelling. An analysis of best-practice examples is integrated. Dramaturgy and workflow will be also analyzed. The workshop will close with a conception of a transmedia project for the tourism sector and the production of an introductory story (Animatic or Web-Site).
Jakub Malinowski PhD
Arts University in Poznan, Poland
The workshop target group is fine arts, multimedia and design students of TAMK. We are going to experience some interesting experiments based on physiological theory of seeing (expanded by contemporary knowledge). The experiments will reffer to perception of color in both physiological, psychological and cultural way, relations between senses and simultaneous reception.One of the exercises will involve transferring the stimuli that affect the sense of touch to the visual expression (the quality of the surface of the differentiated materials transferred to the canvas and paper with the paint).
The goal of these excercises is to expand ones reflexion over the limitations and possibilities of color in the future of arts and design.
Being told what to do, either from your professor or from your boss, is a comfortable position. We do know however, that the magic happens elsewhere. This workshop is aimed for students who like to take the initiative. We will approach the whole process of entrepreneurship from problem definition to sales and everything in between. The instructor will share his experiences from working in the corporate business and beginning his own startup. A series of frameworks will be used, which will come in handy in any type of professional situation, such as brainstorming, storytelling, problem solving.
The theme of the workshop is a topic that concerns any student: “What to do after I graduate?”. We will explore this theme and come up with innovative solutions to fix our own problems.
Mediapolis live is a new event discussing state of art topics related to media industry. The aim is to enhance dialogue and cooperation between content creators, tech developers, businesses and universities. Where is VR now is targeted to professionals, researchers and companies that are interested in developing or utilizing VR applications.
This seminar co-production with YLE and VR Finland and Mediapolis.
Meaningful Play deals with some basics of game design (Salen & Zimmerman mostly), and in particular moves to the question how can we make games that are truly meaningful in the sense that the choices players make are real choices, that force to reflect on the outcome of different possible actions. For instance, many shooting games offer a more and a less violent option to move through the storyline, which in theory gives the player a choice. However, the less violent option is usually not rewarded as strongly as the more violent option. So in practice there is not a ‘real’ choice, and almost all players will go for the violent strategy anyhow.
The course deals with questions like these, and how we can make sure that both options are in balance so that the choice becomes truly meaningful.
The course includes a quick introduction to statistical probability calculus, because it can help designing choices. The students will realize paper prototypes of games, test them among each other, and adapt them accordingly.
Entrance from Radio Wing
Samuel van Dijk
Surround is developing and performing a surround sound live performance. We research projects and analyze surround sound concepts, explore storytelling with sound, experiment with synthesizers, software, sound generators and effects. The workshop focus is on electronic sound generation and manipulation, performance techniques, stage design, and sonic narrative.
Using a surround speaker setup, we delve into the possibilities of sound-design, modulation and live improvisation to develop and perform a collaborative surround-sound performance.
Since 2009 Yuri Landman travels through Europe hosting DIY instrument building workshops. In 2016 he introduced his latest instrument building workshop, Building your own Daxophone. The Daxophone is an electric experimental musical instrument invented by Hans Reichel. Reichel was a German artist and typographer who unfortunatelly died in 2011. The instrument consists of a wooden tongue that is bowed and shortened with another woodblock Reichel called the ‘Dax’. This instrument can make a wide variety of unexpected weird and funny sounds. Snoring, farts, a squealing pig, ducks, laughing helium girls, grumpy fat old guys, monkey babies, everything is possible!
Vilnius Gediminas Technical University VGTU
Musictopia is a workshop where different groups of students will produce their own music video. Luis Velasco is a visual artist from Spain currently established in Lithuania. He will explain the connection between visuals and sound, in a personal approach to music videos, sharing his experience in this field of film production. The process of work, since the beginning with first ideas, brainstorming, storyboard, photography and setting the scenarios. How to develop an idea with a limited budget because imagination is usually more important in order to connect music and visuals in a effective way, also we will see different tips in editing and postproduction.
Performed by Music Theatre Students from TAMK, Music Academy, with songs from some of the most famous musicals ever!
Sound Installations by the Students of Advanced Sound Design Workshop.
All Exhibitions showcase the works of Fine Art students; all the works were prepared during the minors Drawing & Painting, Moving Image and Photography respectively.
Research Assistant Michael Betram and Prof. Chris Geiger
Dusseldorf University of Applied Sciences
Head-mounted devices for virtual and mixed reality are becoming increasingly popular and have recently hit the consumer market. With the high availability of these devices several questions for possible users arise: “What can I do with these gadgets and how may they help me in my everyday tasks? What device is best suitable for my requirements?” We will look at current HMD technologies and present a review of pros and cons of speci c devices for given user tasks.
Create a game level in less than 4 hours! You will learn how to: Create a terrain, Create and use custom Heightmaps, Paint, Modify and Edit Terrain, Create/Add Roads and Rivers, Placing Objects/ Models Into Your Map, Add Vegetation/Foliage/Trees/Grass in Cry Engine Sandbox Editor.
Dr. Juha Suonpää
Tärähtäneet ämmät / Nutty Tarts will be casting light on the societal and productional dimensions of the Monokini 2.0 and Dystopia/Utopia projects. Participants are encouraged to bring in their own cases for coaching. The questions to be answered in this workshop are: How do I plan and execute international art projects, How do I fund my work and How can one create social impact with art?
The multidisciplinary artists, Katriina Haikala and Vilma Metteri have been collaborating since 2007 under the name Tärähtäneet ämmät / Nutty Tarts. Their agenda have been to provoke public conversations that challenge the prevailing power dynamics in society. Their disruptive artwork has received worldwide attention from the international media, including such media outlets like The Huffington Post, El Pais, Le Monde, Il Fotografo, NYC Daily News, French Liberation, BoredPanda, Buzzfeed and Upworthy.
Ms Haikala and Ms Metteri work within the areas of contemporary art, design and participatory art projects creating social impact. Their most well-known art projects are Monokini 2.0, Dystopia/Utopia and Hairy Underwear. These and other projects have been exhibited i.a. in Berlin, St Petersburg, New York City, Washington DC, Tokyo, Oslo, Stockholm, Murmansk and Helsinki.
Katriina and Vilma warmly welcome you to enter their world
In this presentation the students present demos of their VR concepts. The demos were created by the students of Lincoln university and Tamk. The aim of the concepts is to remove barriers of education with VR. The international VR concepting course was organized as part of the in OnCreate project.
Dr. Tibor Kecskes
Architect and Spatial Designer
The aim is to create any object in a kitschy and non kitschy form. It can be completely virtual and also made of real materials. Program: On Wednesday we make a brainstorming on the topic with an intensive debate, on Thursday students work out their ideas. The result can be any fine art or design product, virtual or real. As a preparing phase students should think about the topic and make some preliminary research on it.
ENTRANCE FROM RADIO WING
Euphoria Borealis Ry
Kino Kabaret is a collaborative filmmaking workshop without competition. Participants have a short, set amount of time to write, direct, edit short films, which will be screened publicly at the end of the event. Kino Kabaret is open for everyone, no matter what participant’s skills are in first hand. It’s is a chance to try out something new and also help others. The movies will be screened with live music also by the participants
Come create 360° stories!
Have you wondered what types of stories can be told through 360°-video? Have you wanted to try making a 360°-video, but didn’t have the opportunity or the skill? Now you do. We are organizing 360° Story Jam in Mediapolis during IW-week 26.-28.4.2017 in which participants will be creating ideas and practicing 360°-storytelling in teams. Participating in the event does not require any previous experience in making 360°-video since groups will be mentored by skilled students. Professionals in the field will introduce Story Jam participants to 360°-video. They also give out a video assignment. During the next day participants will be filming in different exciting locations and editing their own stories. On the last day we will have a show case of all the works and the best one will be rewarded.
Wednesday 26.4. 13:00-16:30
Introduction to 360°-video and assignments to teams. Undisputed professionals Jannicke Mikkelsen (UK) and Ilmari Huttu-Hiltunen from Rakka Creative will be mentoring the teams. Jannicke Mikkelsen, who has i.e. directed Adam Lambert’s and Queen’s renowned 360° concert recording, will be introducing 360° storytelling from a director’s point of view. Ilmari Huttu-Hiltunen, one of Finland’s 360°-storytelling pioneers, will be guiding the teams in making 360°-video and the techniques (equipments used in the Jam are Samsung Gear).
Thursday 27.4. 9:00 – 16:00
The teams plan and film their stories in different locations. Each team has two trained students, who will be taking part both in creating ideas and execution.
Friday 28.4. 9:00 – 17:00
9-12 Editing and finalizing the sound and the video in Mediapolis
13-17 Showcase of all the videos and awarding the best story
In this workshop we will make a program using Blender for visualizing ambient music. We will have a brief introduction into VJing and use of Blender, no prior experience of either is required.
Experts from the Art field in both Tampere and Helsinki will visit mediapolis and give feedback on a selected number of portfolios. The experts are:
Tampere Art Museum Director
Graphic Workshop Himmelblau and festival director for Finlayson Art Area
Photographic Centre Nykyaika
Curator, Frame Finland
Curator, Kiasma museum of Contemporary Art
University of Poznan; head of VII drawing studio.
Fine Art students’ video artworks will be screened and a selection of experts from the field will give feedback. Everyone is welcome!
Future Films 2017 presents 4 shorts on the theme of climate change following spring courses focusing on writing and directing comedy. Laughter is permitted.
Short films made by the First year students of Film & TV.
The result of the annual ongoing collaboration with The Academy of Pop Culture, in the Netherlands. Students write and record a series of songs during the previous days, and everyone is welcome to listen and appreciate the music of our talented students.
Surround sounds workshop makes live performance sounds.
9 : 15 a.m – 9 : 30 a.m
Welcome to FUTURE – Where are we now? – Some thoughts and ideas behind the theme of the week – by Sohvi Sirkesalo, the International Coordinator, TAMK
9 : 30 a.m – 10 a.m
Innovation & Education – From Business & Technology Driven to Human Centered – by Albert van der Kooij, Project Director, Frisian Design Factory, NHL+Stenden UAS
10 a.m – 10 : 30 a.m
Art in Intergration – Art in integration: Practice-based method development – by Khalid Imran, Student of Fine Arts, TAMK
10 : 30 a.m – 10 : 45 a.m
Music and Artistic Research – Knowledge Network Eurasia – A three years project with the objective to contribute to renewal and internationalization in the national higher education institutions in Almaty (KZ), Baku (AZ) and Tbilisi (GE). – by Dagfinn Bach, Research Adviser, Faculty of Fine Art, Music and Design, University of Bergen
10 : 45 a.m – 11 a.m
11 : 00 a.m – 11 : 20 a.m
What is Maccelerator? Why do we need it? – Future –where are we now in media? How do we respond to the challenges? • consuming moving images are on the rise • new opportunities – by Timoteus Tuovinen, Chief Accelerator
11 : 20 a.m – 11:50 a.m
The alternative facts of Connecting Neighbourhoods. – by Adri Schokker, lecturer, Academy of Pop Culture, Hanze UAS
11 : 50 a.m – 12:20 p.m
Design as a Metaphor of Reality. – by Dr. Tibor Kecskes, TK Design Studio
Come to check out the results of Kino Kabaret: short movies with live music!
Have a look to the results of TAMK’s new innovative academic effort : the Games Academy!