9.00 – 9.10
by Sohvi Sirkesalo.
9.10 – 9.40
Keynote: Albert van der Kooij: Valorisation & Entrepreneurship and Social Value
Why it is necessary to work interdisciplinary and to involve citizens in our development & design processes. Valorisation is more than money. It is about societal impact and responsibility for the world we’re living in.
9.40 – 10.10
Karl Stocker, FH Joanneum, AT Social Design or Socio-Design? How to Improve the World through Design
While the “Social Design” concept appears to focus on the social element in a charitable-altruistic sense, with the “Socio-Design” approach the social element is used in a social-structural sense. The lecture presents international examples based on that socio- design approach.
10.10 – 10.30
COFFEE & networking
10.30 – 11.00
Sigrid Bürstmayr, FH Joanneum, AT Upcycling Design. Throw away – No thanks.
In the last few years a trend towards Upcycling Design can be observed. This is a response to the throwaway society. But shouldn’t we try to solve the origin of the problem?
11.00 – 11.20
Ilkka Haukijärvi, TAMK: #Tampere3
Ilkka Haukijärvi is the Director of Project Management and Developinat Tampere3.
11.20 – 12.00
Keynote: Frans Mäyrä, University of Tampere “Potentials of multidisciplinary collaboration in the study of new media and games”
The work in the University of Tampere Game Research Lab (UTAgamelab) has been dealing with some of the key emerging game and play forms over the last two decades, such as location-based mobile multiplayer gaming, pervasive play, games with digital distribution and micropayments, social network games, and hybrid playful designs. Much of such work has been based on a combination of humanities, social sciences and design research work, with an aim to build bridges between theoretical and foundational research, and applied, future oriented work. In this talk, professor Frans Mäyrä will discuss experiences from this kind of combinations of academic and creative work, with reference on how such lessons have influenced the planning of new “Centre of Excellence in Game Culture Studies” (2018-2025), which he is currently heading.
12.00 – 13.00
13.00 – 13.30
Tibor Kecskes, TK Studio Design aspects of identity, diversity and equality
Design is shaping things: matter, ideas, categories, etc. While identity is a main source of the will for shaping, identity itself is a product of shaping. Diversity is a multilevel coexistence of different identities, with intentional and spontaneous elements. Intentional and spontaneous elements are in sensitive balance, that we should maintain continuously.
13.30 – 14.00
Yuwei Lin: Artivism: ‘Privacy’ & ‘surveillance’ to students in art and media
Artistic approaches can be powerful tools for mobilising social actions against unjustice or socio-political problems. Artivism, referred to as ‘aesthetic-political interventions’ (Rigamonti 2014) and ‘a new form of politics’ (Rigamonti in 2016), can be embedded in curriculum. Such entanglements of aesthetics and politics politicize and underline the criticality of the learning content in artistic languages. In this talk, I will share my experience of encouraging students to engage with artivism for defending privacy and defying surveillance. I will discuss not only the opportunities of artivism in shaping the public discourse around privacy and surveillance, but also the challenges in including artivism in the teaching.
14.00 – 14.30
Leon Schröder: Naked Rotterdam – A tribute to Greg Friedler ‘Is nakedness really the great equaliser?’
The concept of the ‘Naked’ series is to compare our public, clothed identity to our private, naked identity. Which of those is closest to the real you? In the presentation I will talk about the project ‘Naked Rotterdam’ and address the rapidly changing attitude towards nudity and physical beauty in the Netherlands.
14.30 – 15.00
Martin Thayne and the students from University of Lincoln
Contemporary Media Practice – ‘Developing the Selfie’.
15.00 – 15.20
Closing by Albert van der Kooij: Where Shall We Go – With Whom?